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Category : Unity Technologies

1 gün önce   Click to Read or Listen

Unity-Technologies/PostProcessing

What happened? Using a particle shader on traditional geometry (for example, camera-facing quads produced by Vectrosity line renderer) results in NaNs (or infinities, not sure - it's a growing black blob, as usual with them) being rend...

2 gün önce   Click to Read or Listen

Unite Singapore 2017

Unite offers the perfect opportunity to connect with artists, developers, teachers, filmmakers, researchers, storytellers and other creators. Learn more about creating games and deepen your knowledge of the immersive technologies beyond games. Networ...